local ServerOHOH = _G.ServerOHOH;
local M = ServerOHOH.class.new(script, ServerOHOH.files.Server_PlayerComponent(),script.Parent.Name);
local ConnectClass=_G.CommonOHOH.load.Connect();
local Mall_cfg = ServerOHOH.config.Mall;
local ItemTool=_G.CommonOHOH.load.ItemTool();
local PetTool=_G.CommonOHOH.load.PetTool();

function M.new(self,...)
	return M(self,...);
end;

function M.ctor(self, parent)
	M.super.ctor(self, parent)
	self.player = self.parent
end;

function M.Buy(self, pid, gid,arg)

end;
 
return M
